::EH Territories

:Alpha Sector
·Aurora
·Setii
·Phare
·Carrida
·Lantare

:Beta Sector
·Lyarna
·Heir
·Karana
·Lycos
·Pirath
 
  System Manual: Heir System

Lycos

The Lyccosian star is currently in the waning millennia of its existence, as the Lyccosian star (called "Veriats" by the local colonists) is a rapidly expanding red giant.  When colonization of this system and the others in the Minos Cluster was initiated by the Empire about 75 years ago, two remaining planets were identified in the system, Lyccos I and Lyccos II.  Each of these have apparently had their entire ecologies and terrains completely overturned during the past 10,000 years as searing heat and radiation relentlessly continues to expand through the system with the Veriats' corona.  The Imperial Survey Corps scientists who first studied this system for potential colonization suspected that an ancient, pre-Old Republic civilization existed on Lyccos II.  Lyccos I, a small planetoid located in an orbit of approximately 0.05 AUs, is already slowly spiraling to its destruction towards the ever-expanding Veriats gas giant.  Even in protected domed environments, life on Lyccos I is not possible due to the extreme heat and radiation planetside (Imperial recon droids had recorded temperatures above 900°C on its surface prior to their own destruction from the searing heat).  Within the next one or two thousand years, Lyccos II with all its ancient treasures, is anticipated to suffer the same fiery fate.  But before this eventuality, the Imperial Survey Corps has recommended limited colonization of the system to exploit any remaining natural resources and to allow Imperial archaeologists time to study the ancient civilization found on Lyccos II...

 

System Statistics
Planet Name Lyccos II
Function Disaster
Type Terrestrial
Radius 11,000 km
Distance from Star 0.86 AUs
Axial Tilt
Seasonal Changes N/A
Orbit Circular
Planetary Weather N/A
Temperature Searing on surface (150 to 200 C)/Temperate in caverns (10 - 25 C)
Atmosphere Type II (Breath Masks recommended)
Hydrosphere N/A)
Gravity Standard(0.96 standard)
Length of Day 18 Standard Hours
Length of Year 240 Local Days
Terrain Cave
Moons None
Sapient Species Huttese, Human, Sullustan and Twi'lek Colonists
Starport Standard
Population 15,000,000
Government Organized Crime
Tech Level Space/Imperial
Major Exports Mid Tech
Major Imports Everything Else

System Facilities

Lyccos StarPort
Ancient Alien Ruins

29 Large "Cavern States"

The planet of Lyccos II is a contradiction and by the reckoning of most Imperial sociologists should not even exist.  Upon discovery 83 years ago, the Old Republic (followed by the Empire) identified the presence of ruins and thousands of artificial, subterranean caverns indicating the presence of an ancient, wondrous civilization predating the Old Republic (i.e. greater than 4,000 years old).  Although the planet's surface was now much too hot for colonization, the immense subterranean caverns, often spanning hundreds of kilometers) were apparently utilized by the former natives to escape the expanding heat of their dying sun.  Unlike the recent colonists, it is presumed this ancient civilization did not have unlimited (albeit expensive) access to an interstellar economy for water, food, medicine, and other vitals for continuing life.  Imperial archaeologists assume that the Lyccosians simply died of starvation, thirst and/or disease.

During the height of the Empire, millions of colonists and scientists seeking refuge from the Emperor's oppressions decided an existence in obscurity in the Minos Cluster was preferable to life under Palpatine's rule.  Consequently, an odd mix of pirates, rogues and some of the brightest intellectuals in the galaxy can be found here.  Fortunately, the cavern system on Lyccos supports a tolerable lifestyle, even though breathing masks are recommended to protect against the natural accumulations of various subsurface pollutants such as hydrogen sulfide and carbon monoxide.  As such, each of the larger cavern systems has developed into a city-state of its own, with its own crime lord and/or scientist as its head.  Often the ancient Lyccosian ruins are used as palaces, markets and domiciles.  Over the past couple of decades, this system has enjoyed relative peace, as the scientists need the crime lords to provide needed supplies, food, entertainment, etc., and the crime lords require the scientists to maintain their alien environmental systems and help catalog the strange and wondrous technologies discovered here prior to their sale off-planet.  Each of the "cavern-states" enjoys a certain degree of independence as various Sullust, Hutt, human and Twi'lek leaders jockey for control over the very limited resources on the planet.  A total of 29 major cavern states are known to exist, with possibly thousands of smaller, independent caves populated and interconnected within the crust of the planet.  Transport between caverns is usually by massive repulsorlift barges that regularly roam the caverns, bringing much-needed supplies and personnel throughout the planet.  However, the wealthier colonists often have their own repulsorlift speeders.

Although not much of the Lyccosian civilization remains on the surface, the intertwined, subsurface system of caverns contains many ancient ruins, libraries, artifacts and technologies...remnants of their civilization.  Although these technologies are primarily little more than artifacts and oddities to the technologically superior, hyperspace age Imperials, they are still wondrous and beautiful examples of a dying world.  Many are suited to providing life within the gloomy and dark confines of the caverns.  For example, some of the oxygen and water recirculating equipment surpasses even the latest systems used in the Imperial star fleet.  The old structures and ruins are also amazing in their own right.  Built into the sidewalls, floors and even ceilings of the caverns to maximize the most efficient use of the limited space, they are blocky and unattractive, but extremely functional.  An elaborate and independent communication and environmental control system is also located within each cavern.

Life on Lyccos II is harsh.  With the various leaders continually vying for control of larger apportionments of credits and resources, there is no central command or governing authority on the planet.  As such, many pirates, raiders and even some former Rebel Alliance personnel enjoy an uninhibited lifestyle on Lyccos II.  Far from the prying eyes of the Empire and the New Republic, the citizens of Lyccos II consider themselves independent...However, a brisk smuggler's trade with the Empire and New Republic controlled territories is enjoyed...

 

Layout by Brent Tainer - Property of the Emperor's Hammer - Copyright 2005 - All rights reserved