TIE Phantom Stealth Fighter

(Statistics submitted by Shekinah@voicenet.com)

A trio of TIE Phantoms
(Photo: Rebel Assault II, LucasArts, 1995)

Chassis: T/I
Length: 15m
Short Name: T/P
Crew: 1
Shields: 2500 [50 SBD]
Hull: 1375 [20.6 RU]
Power: 290 [130 MGLT / 200 KTU]
Accel: 16
Pitch: 50
Roll: 23
Armament:

  • 2 Shadow Works Armored Heavy Particle Lasers (Weapon Code:146)

  • 2 Sienar G3x Warhead Launchers

  • 1 Jammer Beam/Cloaking Device

The Phantom was a design originally tested in another Imperial program but never produced due to a Rebel assault infiltrating the base and destroying the prototype and the facility.  A copy of the plans had been delivered to the Emperor at Coruscant and logged into the Top Secret Database which survived and was downloaded by fleeing Imperial forces after Endor and at the Research Base at Borus.

Its hull is based on an armored TIE cockpit with cloaking projectors and Interceptor-style "dagger" wings are mounted at 120 degree intervals.  The weaponry consists of a pair of heavy particle lasers built by Shadow Works.

The lasers are twice as powerful and carry a larger power storage battery than normal.  They are also fitted with radiation shielding and armor to keep them operational where other systems might fail.  Because the guns are more powerful, a supercharged shot travels more slowly and takes more time to fire - a readjustment flight is recommended before combat missions.  When the guns fire nominal charges, they appear to fire faster than normal TIE lasers which many pilots prefer - some are known to drain the lasers on purpose into the shields to maintain the advantage of "rapid-fire"

GAME NOTE: If the lasers are damaged, you can switch to "ions" and the lasers will still work and you have 4 recharge lines to work with; you may only fire 2 guns at a time however. Since we have not isolated a "beam byte" in the hex editing of fighters, the TIE Phantom must have a Jammer beam placed on it using TMB or TIEDIT mission editors unless you are playing a mission where the beam is damaged for the game or not equipped with one.

The cost of the TIE Phantom mainly stems from the cloaking device (whose actual cost is classified) but the basic fighter is about the same cost as a TIE Bomber - fairly economical for the performance.

Emperor's Hammer Members desiring more specific information on the capabilities of each of the Emperor's Hammer capital ships should review the Fleet Manual.