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Torpedo Sphere
The Empress
Teta Torpedo Sphere in orbit above Aurora Prime
The Torpedo Sphere (TS), as excerpted
from the Imperial Sourcebook; Greg Gorden; West End Games; June, 1994; pp.
58-59).
The Torpedo Sphere, a
dedicated siege platform, is designed to accomplish one mission - to knock out a planet's
shields. Planetary shields, whether full or partial, protect a world from orbital
bombardment. It takes a lot of troops to assault a planet. It is easier and
far less expensive to simply pound a planet into submission with the weapons of a Star
Destroyer. But planetary shields prevent this.
The Torpedo Sphere is
a miniature Death Star, covered with thousands of dedicated energy receptors (DERs)
designed to analyze shield emissions. Planetary shields are never uniformly even.
They experience power anomalies and energy fluctuations just like other mechanical
devices. The Torpedo Sphere parks in orbit around a planet and trains its DERs upon
the world to search for weak points in the shielding. These weak points rarely
exceed more than a 20 percent power drop, but that is enough for the Torpedo Sphere to
bring down the shields.
The Sphere contains
500 proton torpedo tubes arranged in an inverted conical formation. Surrounding
these tubes are 10 heavy turbolaser batteries. The actual destruction of a planet's
shields is simple. The Torpedo Sphere arrives and analyzes the shields. It finds
both the weak points and the location of the planet-bound shield generators. The
Sphere then fires a salvo of torpedoes that knock a hole in the shield (at a weak point),
followed by blasts from the turbolasers to destroy the generators. Then the
bombardment of the planet can begin.
That is the quick
version. In reality, it takes almost a hundred heavy weapons technicians to coordinate the
tube launches. The target area rarely exceeds a six meter square. The hole
this produces is actually a power surge that only lasts a few milliseconds. If the
turbolasers have not made their shots in this time, the process must start all over again.
The most difficult
part of the entire process is determining exactly where the shield generators lie.
Sensors can not penetrate full planetary shields, so the crew of the Sphere must
study the power waves within the shield to determine where the initial power is coming
from.
There are only six
Torpedo Spheres currently in service. They perform only one function, but it is an
important one in these times of open rebellion.
Craft: Loronor's
Torpedo Sphere
Type: Dedicated siege platform
Length: 1,900 meters
Crew: 61,245, gunners: 2,030, skeleton: 20,415
Passengers: 8,540 (troops)
Cargo Capacity: 3.8 million tons
Consumables: 4 years
Weapons:
- 10 Turbolaser Batteries
- 500 Proton Torpedo Tubes
Emperor's
Hammer Members desiring more specific information on the capabilities of each of
the Emperor's Hammer capital ships should review the
Fleet
Manual.
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