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Cloakshape Fighter

The
venerable Cloakshape Fighter
(Photo: Blazer, 1998)
The Cloakshape Fighter, as
excerpted from the Dark Empire Sourcebook; Michael Allen Horne; West End Games; June,
1993; p. 106).
CloakShape Fighter Technical Data
Craft: Kuat
Systems Engineering CloakShape Fighter
Length: 15 meters
Crew: 1
Cargo Capacity: 40 kg
Consumables: 1 day
Cost: 15,000 IC (stock/used)
Weapons:
- Double laser cannons
- Dual concussion missile launchers
Maneuvering Fin Cost: 5,000
IC
Hyperdrive Sled Cost: 15,000 IC
CloakShape Fighter Background Data
Kuat Systems Engineering's CloakShape fighter (or CS fighter) is an outdated space and
atmospheric starfighter that still finds use on backwater worlds and in private arsenals.
While it lacks the speed and offensive punch of more modern craft, the reinforced
hull makes the vessel quite sturdy for a starfighter. CloakShapes still in service
often find use as system patrol craft, smuggler blockade vessels and in anti-piracy
support actions.
The fighters have respectable atmospheric performance, but their small power plants make
them unsuitable for deep space combat. The CloakShape is a surprisingly simple
design - so much so that few ships still in service have gone unmodified.
Modularized compartments and universal adapters allow the ships to be fitted with
virtually any aftermarket system: heavier weapons, larger fuel capacity, or more powerful
thrusters. The popular add-on is the Curich Engineering's rear wing and stabilizer
conversion kit; it is so common that few people realize that they aren't part of the
original fighter. These fins not only provide additional maneuverability, but allow
a hyperdrive sled to be rigged into the CloakShape. Still, a CloakShape has its
limitations, as amply shown by the one which pursued the Millenium Falcon over Nar Shadda.
Like the Z-95, its relative slowness allows even heavy weapons, such as those in
"Chug's chute," to target them with deadly accuracy.
The modifications performed on the CloakShape fighters serving with the Emperor's Hammer
include the thrusters, giving much higher maneuverability and power and heavier weapons
and shield capability. There are even rumors that the cloaking devices designed for
the TIE Phantoms will be incorporated into these sleek fighters that serve equally well in
orbit around the Empress Teta or
high above the plains of New Laconica or Sif.
Emperor's
Hammer Members desiring more specific information on the capabilities of each of
the Emperor's Hammer capital ships should review the
Fleet
Manual.
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