There were two of them, sneaking around down to the lower decks of ISDII Conquest.
"Why do we need to sneak, it's your ship!" Mordred whispered.
"I try to maintain plausible deniability when I'm doing SO business. Especially when you are involved." Locke replied, dialing the codes to Secure Zone 14.
Their senses were assaulted immediately upon opening the door. Loud bangs of bottling machines, a pungent odor of industrial coolant mixed with spices and herbs, and the occasional flash of the glowing liquid being poured into smaller vats. And it was HOT in there.
"Alright, do you really think this can work?"
"We've been exposed to this stuff for decades, we barely feel the effects. But I've never seen a rookie take a sip and get out of bed before a week passed. This will considerably hinder the First Order military efforts, IF we can spread it fast enough."
"Chemical warfare pure and simple." Locke’s sighted.
"You sound so disapproving when you phrase like that." Mordred replied. "
"Alright, I'll take any advantage I can. I'll give the orders to the suppliers."
Greetings Operatives.
With the Fleet engaged with the First Order and most of us actively going to the battlefield, the Dark Council decided to approve drastic measures to give us a better fighting chance.
We'll deploy several variants of our own brewed Chalquila behind enemy lines, effectively poisoning their supplies.
The platform for this will be the mobile game Plague Inc, a free-to-play verified game that allows the player to spread said plague into a planet and manage it through DNA manipulation to make it deadlier over time. It normally takes less than 10 minutes.
We'll consider the following:
-The plague should be BACTERIA, as it's the first one and readily available to all.
-You will name you plague as CH+Your pin. For Example, Mordred's would be CH7088 and Locke's would be CH4541.
-The game scales the score according to the difficulty, so if you can beat in harder difficult, go for it.
-You'll be ranked primarily by Score. On the rare occasion there's a tie, we'll use the in-game time, lower the better.
-You may submit any number of tries, we'll consider the highest score.
-Submit the last page
-Score will be submitted to eh-mordred@zedzeta.com

This game does not possess any pay-to-win feature, but as you progress your play, you can get bonuses. It is fair play and achievable by anyone.
Crescents - Quartz up depending on the number of contestants
Competition runtime starts on the first day at 00:00:01 UTC, and ends on the last day at 23:59:59 UTC.
| Award | Recipient | Reason | Date |
|---|---|---|---|
| Cr-A | MAJ Sam Arsio | For placing First in Weaponized Chalquila Competition. Your willingness and expertise deploying Weapons of Mass Destruction is an example to us all! | 2025-04-19 |
| Cr-S | LT digitalviking | For placing Second in Weaponized Chalquila Competition. Your willingness and expertise deploying Weapons of Mass Destruction is an example to us all! | 2025-04-19 |
| Cr-E | ST Andrew | For placing Third in Weaponized Chalquila Competition. Your willingness and expertise deploying Weapons of Mass Destruction is an example to us all! | 2025-04-19 |
| Cr-T | CPT Hector Von Ricmore | For placing Forth in Weaponized Chalquila Competition. Your willingness and expertise deploying Weapons of Mass Destruction is an example to us all! | 2025-04-19 |
| Cr-Q | MAJ KEBLAOMEGA | For placing Fifth in Weaponized Chalquila Competition. Your willingness and expertise deploying Weapons of Mass Destruction is an example to us all! | 2025-04-19 |