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XvT Week of War XLIII - January 2002 [xvt]
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  War Room   HOME GAMES XVT WARINFO  //  WOW271

X-Wing vs. Tie Fighter Battle
Title Missions Medal
XvT Week of War XLIII 8 SP (+8 MP versions) Week of Combat Medal

Battle Author (EST) Email (EST)
FL/LT Ender mBind/Echo 2-1/Wing XV/ISD Vanguard (A.C.W.T.Zwegers@student.tudelft.nl)
Game Platform: (EST) Release Date: (EST)
X-Wing vs. Tie Fighter 12:00 PM, Tue January 22

THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.
Software used: Hardware used: Ships used:
XvTEd, XvT, Notepad, Paintshop Pro Celleron 450Mhz, GForce II Ultra, 194Mb All Flyable XvT ships but the A/W and T/A

Installation
note: the original .lst files in your train and combat files will be overwritten, you will not loose access to your exsisting Combat missions but because of EHTAC regulations the Training missions are replaced.

IMPORTANT! ONLY USE THE SINGLE PLAYER MISSIONS (TRAINING MISSIONS) FOR HIGH SCORE SUBMISSION.

- Place these files into your /Train directory: IMPERIAL.LST, MISSION.LST, wows01d01.tie, wows01d02.tie, wows01d03.tie, wows01d04.tie, wows01d05.tie, wows01d06.tie, wows01d07.tie, wows01d08.tie
- Place these files into your /Combat directory: IMPERIAL.LST, MISSION.LST, REBEL.LST, wowm01d01.tie, wowm01d02.tie, wowm01d03.tie, wowm01d04.tie, wowm01d05.tie, wowm01d06.tie, wowm01d07.tie, wowm01d08.tie
- Create a new pilot for the mission based on your name or PIN and the mission number. For example, SL Stele playing Free Mission 80 would make a new pilot file named "StelFM80." or a Pilot with PIN 2883 playing Free Mission 69 would make a new pilot file named "2883fm69"
- Begin flying the first training mission, fly on till you've finished training mission #8.


Description
This Battle is based upon:

XvT Week of War XLIII - January 2002 

The Week of War is an "Open" event where nations from all over the Galactic Community participate in a week long, fly till you drop event. Score keeping is handled by the "Balanced Squadrons Convention", which provides the data on who will earn what portions of the Mi'Suh Zone on a monthly basis. Outside this week its not allowed by the treaty to engage eachother on a hostile level.

Battles can be flown 1vs1 or in teams of 2vs2 or 4vs4, engagements are to be furball in nature.
Engagements must be Straight Melees, no Capital Ships or Mine Laying etc. Fighters must be armed with lasers only.

Things Not to Do:
No Hyperspacing in the middle of a fight.
No Turning around and running to hold a lead.
No shooting the Nav Buoys, these things are expensive.

Sign-Ups Closed 0 Days Ago

Signed Up (Count: 57)
326_TIS A ASF AZI BoTS
CHA CK DG DJM EFGA
EGA EH E_A Fox GSA
GUP HPG ICBM JEDI1 JMM
LSF MindB MJE MPG NIR
NRN OBS OLD OMEGA ORC
OSS RAU RBL RL ROG
RSF RSL S SFJ STF
SW TFA TGL TIAS TRA
TSE UIA UPA VVE VVV
WLP XWA XWE [Fury] _999
_DSR_ _SF

Storyline
MISSION 1: The Mi'Suh Zone is a region of space not far from the EH Territories of about 75 planets that have always been heavily disputed - even during the Old Republic and Empire. Strangely only after the collapse of these a solution was found to the continuous warring that ravaged the Zone - After the populations revolted against their numerous warlords. At the "Balanced Squadrons Convention" a truce was made between all the various parties that restricted the hostilities to a single week each month and to fighters with lasers only. The Convention keeps track of the proceedings in this week and then devides the spoils (Planets 30 to 75) over the parties that preformed the best over that week. Last month the EH was completely beaten out of the Mi'Suh Zone and especially the COO didn't like that...

MISSION 2: After a good start on the first day, the EH strike force in the Mi'Suh Zone moved on in greater numbers towards the 31st planet of the region, Koozbain 4. There they encountered a mixed force of various warring clans that immediately united against the EH squadrons when chalenged. This is typical for the Zone, where alliances shift faster then the weather on Hoth. Though some groups are alligned to either the Empire or the New Republic many hold no allignments at all and even those that do might choose friends that wouldn't be the most obvious. Its one of the few regions in the Galaxy where you'll find Rebels and Imperials fighting on the same side at one moment and against eachother the next.

MISSION 3: On this third day of the Week of War the EH had less forces to launch, with some of the pilots starting to need a rest. The Week of War is an "Open" event where nations from all over the Galactic Community participate in a week long, fly till you drop event... and they were starting to notice that. What you might have start noticing as well is how badly people from the Mi'Suh Zone react to anyone destroying one of the multitude of Navigation Buoys. It is one of the rules of the Balanced Squadrons Convention (BSC) because the extra kill and points makes it cheating within their statistics. Another thing that is frowned upon is hyperspacing in the middle of a fight.

MISSION 4: On this 4th Day of the WoW the EH was back in full force with a large team heading towards the 37th "Room" of the Mi'Suh Zone, located around the planet Draconious - famous for its fighter shipyards which is specialized in tuning and patching up fighters (which are, ironicly, never used in WoWs). The Room is protected by what at first seems to be a diverse collection of squadrons - but not if you know your Zone-alliances. The Imperial TFA, with their elite ASF, is closely related to the Rebel TRA and both are ruled over by the DJO - who again have a strong influence in BSC. Though in principle smaller then the EH this fleet is a major power.

MISSION 5: On this 5th day of the WoW, the EH stayed at the Planet Draconious, to defend this new claim for the EH from a challege from the DJO (TRA/TFA) who gotten themselves some help from the OBS team. The DJO apparently didn't like us taking their fighteryards from them and wanted it back - the OBS just wanted a bit of fun. This last part might sound strange to the regular veteran's ears, but its one of the results of the BSC truce here: Some of the teams fighting on the Zone are just small elite squadrons without any alliance. These elite figghter pilots just live rich of what they can get during WoWs - something they wouldn't be able to do anywhere else in the Galaxy.

MISSION 6: On the 6th day of this WoW the EH COO, RA Brucmack, needed a rest himself so only a small party of fighters was sent to Room 39 to take on some fighters that were grouping around planet Aikon XI. Aikon specializes in communication equipment and is a good planet to have within the Mi'Suh Zone. Oppostion seems to be light, but don't be fooled: Besides your average DJO fighters (TRA/TFA) there are also some fighters here from the other large fleet within the Zone, UPA, which defeated EH forces twice already in wars outside the Mi'Suh Zone. And then you have your average Zone-elite squadrons there, BoTS and the Apprentice part of the local Sith.

MISSION 7: When the fighting in a WoW gets fierce its often seen that parts of the truce of that's at the core of it get broken. Most commonly this means that fighting occurs outside the systems that are designated for that, so also planets under #30 see battle. Its actaul fact the Gatez System (regions 27 to 29) sees more battle then any system over #50, as most forces deem those too far travelling from their homebases. Something you will have noticed is something reffered to by the pilots as Lag. This is what a lot of Zoners call bad luck and losses are mostly blamed on it.

MISSION 8: Till about lunchtime this was the last chance to have combat engagements in the Mi'Suh Zone till the next Week of War in the next month. RA Bruckmack took this chance to secure the EH claim on Koozbain III in Room 30. A smaller force of mixed squadrons had crept back in and to make sure the EH can secure this planets riches for the next month these needed to be kicked out.

The WoW of Januari 2002 ended well for the EH, securing a 5th place out of no-where. The (Zone-)ASF won, with S taking second, _999_ taking 3rd and Fury taking 4th place. RA Brucmack was rated 5th best pilot, after S_Seizer, ASF_Quantum and S_DarkGokou.


Overall Stats for XvT Week of War XLIII - January 2002
# of Players Points # of Games Games
W/L
G W/L
Ratio
Player
W/L
P W/L
Ratio
K/D
Ratio
24 9,355,508 219 191/124 1.54 469/353 1.33 1.08
  Name Points Games Games
W/L
G W/L
Ratio
Player
W/L
P W/L
Ratio
K/D
Ratio
1 EH_Brucmack 1,730,950 35 34/1 34.00 92/9 10.22 2.22
2 EH_Verr 1,477,662 37 27/10 2.70 80/29 2.76 1.24
3 EH_Blackhero 1,195,520 34 22/12 1.83 65/19 3.42 1.38
4 EH_MindB_ender 921,020 28 17/11 1.55 49/34 1.44 0.99
5 EH_Rahn 870,452 41 19/24 0.79 34/41 0.83 0.84
6 EH_Kaerner 576,110 13 10/3 3.33 33/4 8.25 1.68
7 EH_Dax_Corrin 547,746 19 9/10 0.90 22/35 0.63 0.91
8 EH_Zoron 532,790 23 14/9 1.56 26/43 0.60 0.88
9 EH_Falconkwg 251,730 10 7/3 2.33 10/20 0.50 0.80
10 EH_Brian 167,840 6 2/4 0.50 7/11 0.64 0.74
11 EH_Grail 160,890 5 3/2 1.50 6/7 0.86 1.01
12 EH_Sarin 149,258 14 6/8 0.75 4/34 0.12 0.48
13 EH_CPT_Nightmare 147,340 8 4/4 1.00 6/12 0.50 0.81
14 EH_Devon 136,680 8 3/6 0.50 8/9 0.89 0.85
15 EH_Woobee 124,440 8 4/4 1.00 5/17 0.29 0.63
16 EH_KeiranM 79,620 2 2/0 2.00 4/0 4.00 1.22
17 EH_Dae 64,220 3 1/2 0.50 5/4 1.25 0.82
18 EH_Mantis 60,130 5 0/5 0.00 0/15 0.00 0.40
19 EH_DeathK 55,540 3 1/2 0.50 3/2 1.50 0.67
20 EH_EH_Caltin_Doros 54,310 4 4/0 4.00 5/1 5.00 1.61
21 EH_RogueWing 18,690 1 0/1 0.00 0/3 0.00 0.53
22 EH_PhoenixMan 17,100 2 2/1 2.00 2/1 2.00 2.59
23 EH_Rendvermin 16,750 1 0/1 0.00 3/0 3.00 0.94
24 EH_Nemesis -1,280 1 0/1 0.00 0/3 0.00 0.00

DAY 1: EH_Brucmack (2T/I, T/F), EH_Verr (4T/F, 2T/I, X-W), EH_MindB_ender (T/B, 3T/I, 2T/F), EH_Zoron (5T/F, 3T/I, X-W) and EH_Devon (T/B, T/F, T/I) in a total of 28 games

DAY2: EH_Brucmack (7T/I, 2T/B, 6T/F, GUN), EH_MindB_ender (GUN, 5T/I, 4T/B, 5T/F), EH_Rahn (T/I), EH_Dax_Corrin (2T/I), EH_Zoron (3T/I, 2T/F), EH_CPT_Nightmare (T/B, T/F, T/I), EH_Devon (T/I, X-W) and EH_Woobee (3T/F, 2T/I, T/B, GUN, X-W) in a total of 52 games.

DAY3: EH_Brucmack (T/B, T/I), EH_Verr (4T/I, 2T/F), EH_MindB_ender (X-W, 4T/I, 2T/F), EH_Rahn (2T/I), EH_Dax_Corrin (T/I), EH_Zoron (2T/F, T/I), EH_Brian (T/I, Z95), EH_CPT_Nightmare (T/F, T/I), EH_Devon (T/I), EH_KeiranM (T/F, T/I), EH_PhoenixMan (2T/I) and EH_Nemesis (Z95) in a total of 31 games

DAY4: EH_Brucmack (GUN, T/B, 2T/F, 4T/I), EH_Verr 4T/I, 3T/F, 3T/B), EH_Blackhero (3T/B, GUN, T/I), EH_Rahn (3T/I), EH_Kaerner (4T/I), EH_Dax_Corrin (T/I, T/F, T/B), EH_Zoron (3T/I, T/F), EH_Brian (4T/I), EH_Devon (T/F, X-WI), EH_Mantis (2T/I), EH_EH_Caltin_Doros (T/F, T/I) and EH_RogueWing (Z95) in a total of 48 games.

DAY5: EH_Brucmack (GUN, T/F), EH_Verr (5T/I, 1T/F), EH_Rahn (2T/F, 5T/I, Z95), EH_Kaerner (3T/I), EH_Dax_Corrin (3T/F, 2T/I, X-W), EH_Falconkwg (T/I), EH_CPT_Nightmare (Z95, T/F), EH_KeiranM (2T/I, Z95), EH_Mantis (T/I, T/F) and EH_EH_Caltin_Doros (T/I) in a total of 31 games.

DAY6: EH_Verr (2T/I, 2T/F, Z95), EH_Blackhero (5T/F, 3T/I, GUN), EH_Rahn (T/B, 4Z95, 3GUN, X-W, T/I), EH_Kaerner (4T/I, T/F), EH_Dax_Corrin (3T/I), EH_Falconkwg (X-W, 2T/I) and EH_Sarin (T/F, Z95, 5T/I) in a total of 42 games.

DAY7: EH_Brucmack (T/I, GUN, X-W), EH_Verr (T/I, GUN), EH_Blackhero (3T/I, 5T/F, 2GUN), EH_Rahn (T/B, 4Z95, 4T/I), EH_Kaerner (T/I, T/F), EH_Dax_Corrin (3T/I), EH_Zoron (T/I, X-W), EH_Falconkwg (4T/F, T/I, T/B), EH_Grail (Z95, GUN, T/F), EH_Sarin (T/F, 4T/I), EH_CPT_Nightmare (T/F), EH_Dae (2T/I, GUN), EH_Mantis (T/F), EH_EH_Caltin_Doros (T/I) and EH_Rendvermin (T/B) in a total of 53 games.

DAY8: EH_Brucmack (2T/I), EH_Verr (T/I), EH_Blackhero (6T/F, T/B, T/I), EH_Rahn (3T/I, 2T/F, GUN), EH_Grail (T/I, T/F), EH_Sarin (X-W, T/I) and EH_DeathK (2T/I, GUN) in a total of 24 games.


Notes
COMBAT NOTE: For these missions to work in MP, all players must have them installed on the same mission numbers, in this case "110" to "117". Preferably do not change these numbers.

FCHG NOTE: TAC won't let you fly Combat Missions or XWA Skirmishes for FCHG Points, use the Single player mission for all TC flying outside of combat competitions.

GENERAL: You need XvT (or at least all the ships involved there), as far as i know no other patches are needed. To fly in Combat all players need the same version, make sure you all have the update by lucasarts installed.

SINGLE PLAYER: This battle was made as a Combat Battle, its goal is to be fair to both sides so it can be played instead of a regular melee, this combined with the fact that its based on the WoW might mean you don't have all the variation of a regular XvT Battle and that these mission might actually be pretty easy to deal with vs AI only.

MULTI PLAYER: For multiplayer this battle is best suited for 2vs2, though it supports 4vs4. The first 2 slots of each team have the most fighters though so keep that in mind. Randomize on (not allowed in SP) will give you all the same variations in center bouys as a melee would offer plus the BSC ship changes along with it.


This is the First release of this battle. Bugs could arrise - please mail me if they do - also if you have hints, death threats, questions or apraisals.

FL-SCOA/LT Ender mBind/Echo 2-1/Wing XV/ISD Vanguard
GS/SSx3/BSx2/PCx5/ISMx14/MoI/MoT-4rh-12gh/IS-1SR/LoC-PSx97/DFC/CoL/CoB/LoAx2/OV-2E [GALL] {IWATS-AIM-GFX-ICQ-IIC/1/2/3-M/1/2-SM/2-TM-TT-XAM-XTM-XTT}


Corrections
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