Reviewed: 2022-08-29
Ok so I'll review storyline, technical aspects, tactics, briefing and fun factor per mission.
Storyline:
#1: If you dont read the description, you wont have idea what was going on. We were meant to escort some high ranking officers but we have to wait on a prototype as well . Messages just randomly mentioned the names of the officers. I admit there was an attempt to bring comments on the battle but they came out rather cold and bland imho although that could be a thing for we are imperials and we are meant to be cold. hmmm ok, point here.
#2: Ok, good plot here.
#3: Yea, liking the additional attempt from the rebels to get our tech. The Interloper is clearly a plot device and thats fine, in fact I like the concept of seeing what happens when a new prototype is built...will existing fighters be enough to stop it? is it too late? Again messages to give some sense of presence are awfully addded err...lets give it a point anyways.
#4: Oh, liked the plot twist and the feeling of revenge you get when dealing with the rebel fleet. Liked more the messages this time as they added immersion.
Technical:
#1: I think mission was ok in general terms. Nothing special but nothing wrong about it. Have a point.
#2: I think I got the general idea. If somebody shoots down something, there will be a comment. Yea, that works. Have a point.
#3: I'm ok with the mission, had some cool details like the shielded T/I. Nice to fly a shielded T/I. I love it as much as the T/A
#4: Again, technically it was ok. Nice touch when the ISDs arrive.
Operational:
#1: No, no real challenge, just shoot them down. Go for the TRNs
#2: Really, keep an eye on the gunboat and the ATRs. Careful with the B-Ws...in general terms GUNz arent meant to dogfight. Point here
#3: Well, no real danger ... if you know how to handle an interceptor.
#4: Again, no real danger. The MUTR was destroyed but I didnt lose the mission...the point about bringing a huge force is that it wont be enough to win the mission, it actually would require tactics, bravery...
Briefings:
#1: Briefing was ok save for not reminding us the corvette was critical and...you could see the briefing hinted at opposition #1 but didint mention it. Rather odd. Could use a revamp here.
#2: Briefing worked this time. Another point here. I mean, gives enough information.
#3: A few glitches. however, I had an idea what was going on. Point.
#4: This time briefing was ok, if the intention as to capture the MUTR. Either the mission plotline was wrong or the briefing was wrong...either you capture or destroy.
Fun factor:
#1: Well, it was fun but waiting on the ISD to jump away wasnt that fun.
#2: I know it is fun, just not my kind of fun with GUNz.
#3: Yea, it was fun!
#4: won't deny it: I had fun with this one.
Now, points...
#1:2/5
#2:4/5
#3:5/5
#4:3/5
In average, to me, it gets 3.5...but lets make it 4. Nice job. Can be improved but nice job nevertheless!