Reviewed: 2025-10-09
There are a lot of issues here that make for a pretty miserable experience. Mostly, the main issue is fighters not having sufficient armaments to take out the larger ships they are required to destroy, having to rely on cap ships to carry the load - often to ill effect. The default ship is never the heavy assault craft, even though it (arguably) always should be. And there's a pretty major design flaw in mission #7 that can result in a failed mission for most pilots on their first go around.
M2 - Insufficient armament to destroy all targets - you will laser caps (including a shipyard)
M3 - Insufficient armament
M6 - Insufficient armament
M7 - Friendly VSD must be at 25% health to launch ship that must escape to hyperspace for mission to be complete. This will almost certainly require you to fire on your own VSD in order to bring it down to that health, as protecting it is not overtly difficult (and is what you assume you're supposed to do by reading the goals)
M8 - No armament (you will be lasering caps)
The plot of M8 requires the VSD to be destroyed (or very nearly) and for the Escort shuttle to launch and escape in M7. But if you're going to do a plot requirement like that, it has to be CERTAIN that the VSD absolutely WILL not make it. See base game Battle #7 Mission #5 for an example on what that looks like.
Ultimately, not one I'd recommend unless you like lasering capital ships. But be aware of the bugs and issues in Mission #7 before you jump in