Reviewer Rating Profile

General Triji Boliv (#5307)

Reviewer Average Rating: 3.4
Number of Battle Reviews: 175
2
Reviewed: 2022-10-12
Reviewed: 2022-10-12
While this battle did not have any technical errors, there was wwwwwwwaaaaaaayyyyyyyy too much time spent sitting around waiting. And that's at 4x speed.
5
Reviewed: 2022-10-10
Reviewed: 2022-10-10
I liked this battle. Simple and straightforward! Plenty of things to blow up!
4
Reviewed: 2022-10-10
Reviewed: 2022-10-10
This was a pretty good battle, no glaring bugs. Point lost for that one mission where you had to kill all the Z-95s even after disabling the PLT and VSDs. That should have been a secondary objective because it was really tedious and pointless.
2
Reviewed: 2022-09-14
First couple missions started out great, but the ridiculous distances you have to fly in an X-wing in Mission 3 to inspect an asteroid was 100% unneccesary. The final mission is a royal pain in the backside. Finally figured out the trick is to make sure you tell your wingmen to ignore the CRV and DREAD so their warheads are available to focus on the ATRs. That's the only way to get them all before they jump to lightspeed.
1
Reviewed: 2022-07-20
Reviewed: 2022-07-20
Slightly better than the previous battle, not quite as much sitting around. I really like the idea of flying a TRN and the variety that it introduces, but to do so just so to dogfight starfighters in a craft horribly ill equipped to do so is frustrating. The Fly Transports patch could have been much better utilized.
1
Reviewed: 2022-07-19
Reviewed: 2022-07-19
While I initially was excited at the opportunity to fly a TRN (because, why not?) that excitement quickly faded. Dogfighting AI A-wings in a TRN was not my particular brand of fun, and the score was then further reduced because of the excessive sitting and waiting for FRTs to enter a system, transit, and hyperspace again. If you need a quick battle, this isnt it.
0
Reviewed: 2022-07-18
Reviewed: 2022-07-18
Ridiculously difficult mission, even on easy. And if you DO manage to disable the proper transport before it goes to hyperspace, someone else comes along and kills it. I am all for a challenge, but this is nonsense.
3
Reviewed: 2022-07-15
If you are looking for a very quick and easy FCHG point, this one's for you. Mission complete after inspecting a supply depot. If you're looking for a challenge or a high score, stick around for some dog fights, but I just got frustrated trying to dogfight this game's AI without warheads or a tractor beam. I guess I'm just lazy.
2
Reviewed: 2022-07-15
Reviewed: 2022-07-15
I really did not enjoy this mission. I'm not a fan of introducing difficulty by way of hamstringing your ship, which is what this mission did. Finally was able to finish it by disabling one of the enemy MIS and ordering my wingmen to ignore him, preventing them from respawning the next flight, and allowing the Challenge to survive. Ultimately, not a *bad* mission, but I much prefer to have all the tools and then a mission being made more difficult through proper use of enemies.
4
Reviewed: 2022-07-15
Reviewed: 2022-07-15
Do you want to fly a T/A with a tractor beam AND ion cannons? No? Well, what if we paint the cockpit bright red? Yeah, I knew that'd get your attention. Download and fly this mission and all of that can be yours while you kill some bad guys, disable a platform and some SHUs, and destroy some Rebel scum!
4
Reviewed: 2022-07-15
I woke up this morning thinking "I really need some gunboating in my life today" and BAM! Wish granted. This mission was ideal for flying the GUN, giving you some CRVs to destroy, some conveyors to disable and a CRS to assault and capture. Well rounded mission with some fun and challenging objectives.
2
Reviewed: 2022-07-14
I really was not a fan of this mission, largely because the usage of the classic TIE fighter. We are the Emperor's elite, I think we rate high enough to get a better craft. Thankfully the FRTs are not mission critical since they have a propensity for crashing into each other and dying, which could be a bug I suppose. Stick close to the Relentless as a mission critical SHU will spawn from there and if you're not close by, you will not catch it before it jumps to hyperspace, which will fail the mission.
3
Reviewed: 2022-07-14
Reviewed: 2022-07-14
An exceptionally easy mission to complete. Make sure you order your wingmen to ignore the containers so they don't destroy them accidentally before you can inspect them. If you need a quick FCHG point, this one's for you!
3
Reviewed: 2022-07-14
Reviewed: 2022-07-14
A very basic mission to complete. Take heavy rockets and go straight for the FRG when it arrives. This completes your primary objectives and then you can dogfight at your leisure.
3
Reviewed: 2022-07-14
Reviewed: 2022-07-14
A few little things that bothered me, such as your mission objective ESCs spawning so far away, but otherwise a fun dog fight against a bunch of enemies making for an interesting mission!
4
Reviewed: 2022-07-14
Reviewed: 2022-07-14
If you need a mission done quickly, this is the one! Inspect 1 facility and 3 capital ships and Bob's your uncle, primary objectives complete! Lots of other points on the board if you're trying for a HS, but if a FCHG point (or a review in my case) is what you're after, this is the mission for you!
4
Reviewed: 2022-07-14
Reviewed: 2022-07-14
I liked this battle, a good old fashioned dog fight. Help protect a station from being robbed by nefarious miscreants who lust after gold, silver, and love (apparently?). Fun mission, 4 of 5!
5
Reviewed: 2022-07-14
I really enjoyed this mission! Flying an X-wing as part of the EH's Infiltrator Wing against a rebel equivalent force. I would not have given the Rebels enough credit to think them smart enough to appropriate Imperial equipment for the purposes of being sneaky, but I guess that was just naïve of me since that's sort of their stock in trade.
3
Reviewed: 2022-07-14
Reviewed: 2022-07-14
Nothing special or unusual in this mission. Relives the glory days when T/D was the go to choice for TIE Corps custom missions! Make sure you let the ATR board before destroying things if you wan the secondary objective to be completed.
4
Reviewed: 2022-07-14
Reviewed: 2022-07-14
This was a well constructed and straight forward mission. Pro tip, hang out near the PLT once it's disabled. This will allow you to react faster to Rebel reinforcements as well as be in position to disable the SHU before it reaches its hyperspace point. If you loiter near your ISD you won't make it in time to meet the secondary objective.
3
Reviewed: 2022-07-13
Reviewed: 2022-07-13
This was a very tough mission, hypering into the middle of a rebel fleet and leaving you virtually alone. The reported bug is probably a result of flying it with cheats on (as I found out myself). Typhoon 1-1 (a mission critical craft) does not appear until 3 minutes after you are attacked, and it leaves when you destroy the INT. So if flying with cheats, leave them off until you've been attacked, and save the INT until after they've arrived.
4
Reviewed: 2022-07-13
Reviewed: 2022-07-13
This was a fun, straight forward mission requiring you to clear out an INT and some M/CRVs, with additional secondary objectives that are attainable and interesting. Only complaint is enemies are tagged as red in the targeting computer and flying Imperial craft, making it difficult to identify friend from foe. Another color for enemies would have made the mission much better.
4
Reviewed: 2022-07-13
Reviewed: 2022-07-13
A very straight forward battle featuring good dogfights in a target rich environment. Point deducted because primary objectives, while completable, were a little confusing and apparently redundant. Good candidate for a little clean up from the TAC office should they be so inclined.
4
Reviewed: 2022-07-12
Reviewed: 2022-07-12
Despite Mission 3 being unnecessarily long and tedious (killing a bunch of FRG and A/FRG without warheads, well without warheads once you've expended your stock, and trust me, you don't have enough), this was a good battle. The Hyperion Gunboat was a fun addition and welcome change from the usual craft choices.
3
Reviewed: 2022-07-12
I was really looking forward to this battle when I saw the Cloakshape Fighter patch. Until I had to fly it, at which point my excitement quickly disappeared. It really is not a good ship, it's slow, the guns are terrible, and the missile bay is uninspired. I think I will stick to being excited to kill them, but won't look forward to flying them anymore.

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