Reviewed: 2026-02-16
I did not enjoy this battle at all. You are in a Missile Boat the entire time, with a locked loadout. For the first three missions all enemy craft are given chaff, which means you have to dumb fire all of your missiles if you want to hit enemies reliably. There is no point in using the tractor unless you are going to laser every starfighter down with the Missile Boat, which defeats the purpose of having a missile boat to begin with. You cannot simply skip destroying the fighters, because you can fail the missions instantly if a bomber gets through, due to issues with the weapon hook bug and the chosen enemy starfighters.
Two of the missions are possible to fail without even firing a single shot. There is no variety in the missions, they are all go here and kill X thing, which may be a result of the RtF prompt, but there is definitely the possibility to work in a capture or scouting side operation in there somewhere. There are no secondary and no bonus goals at all. Mission four is particularly painful, where you have to destroy an enemy heavy capital ship by yourself while being attacked from all angles by potentially dozens of the only type of enemy fighter in the battle. If a single enemy starship is destroyed, the enemy capital ship heads to hyperspace, and you don't have the time to destroy it. For some reason enemy bombers will also fire advanced Proton Torpedoes at you, I do not know why. Some craft/mission variety, not being locked in the Missile Boat the entire time, and some bugfixes will definitely make me change my rating, but at present I found it to be a slog.