Reviewed: 2025-10-11
So...the story is excellent, and I personally don't have an issue with Praetorian Squadron being used for spying in their non-standard craft.
Now...first, m3, the fire power given to the player is very little compared to the HP of the craft you have to destroy and the wingmen won't attack the caps either so the only way I could find to kill the M/SC in time was to focus on it 100% of the time and therefore missed out on the fun of the dogfighting. Second, m3 has you have to destroy 4 caps...but they are still alive in m4. Then in m5 the player FG doesn't have any orders so all your wingmen just hyper away the instant the mission starts which really reduces the firepower you have available. So 5 from the story, minus 1 for each issue...which is a shame as I really enjoyed the story and m1 and m2.