XW-F 6: TIE Fighter: Demonstration

Battle Information

Game platform: X-Wing
Missions: 1
Release date: 2004-10-20
Last updated: 2012-11-03
Creator:

HA Ender mBind

Average rating 1.0
Reviews: 3
Bug reports: 2
Times completed: 7
Comments:

XW port of first TIE mission ever made! Check readme.txt.

Should work for both CD and 95 versions of X-Wing.

Battle Reviews

Feels like Ender only did this because he could.
I get it, but making Imp fighters work in XW is just bad.
I got it to work because i used the original XP Installer and Patch. But its flawed with no score.
Have to see what we can do here


This is basically a port of the original demo for TIE Fighter, something an old timer like me has very fond memories of! But, these days, you're probably better off finding the original demo and launching it on DOSBox then trying to play this. Getting the "Fly Imperial Fighters and Transports" to run on modern systems isn't much fun (I used DOSBox to launch the batch file, and still had to re-write some gotos to get it to run). And in this day and age, that patch leaves a lot to be desired - the least being that X-Wing resolves all battle scores as "0" when using Imperial ships, so you can't even submit a proper BSF for completing this mission.


Ehh, I reallly don't see any added value of missions ported from TIE-Fighter. Leave the TIE stuff to TIE, and XW to XW. It's more troublesome with the patch than its worth really. Feel free to skip it until the XW patches get upgraded to work with the EHSP.


Battle Bug Reports

GN Master

2024-05-04

I think its time we changed this to a simple XW so its playable.


AD Locke Setzer

2023-03-06

It's a known bug for the "Fly Imperial Fighters and Transports" patch, but all scores result in 0 when flying a non-standard ship. Not usually a supporter of delisting missions, but this one may be worth considering just that without a modern patch...


High Scores

Mission: There is no recorded high score

Top Ten

(of available records)

There are no recorded scores

Battle Completion Statistics

This battle has been flown by 7 pilots a total of 7 times.

HA Anahorn Dempsey - 2014-11-28

COL Angel

MAJ Hermann - 2005-05-26

X-Wing (SP) Mission

Title:		 TIE Fighter: Demonstration
Missions:	 1
Author:		 SCO-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign
		 (mindb_ender@hotmail.com)
Storyline:	 David Wessman and David Maxwell of Peregrine Software.
Game Platform:	 X-Wing (CD and 95)
Ships:           TIE Fighter
Difficulty:      Tricky

THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY.
ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.

Installation 
------------
X-Wing 95:
0] Download and install the IMP-XW patch according to its own instructions
1] Run full install of the game so the mission files will be on your hard drive. The game will take 
   it's mission information by preference from the harddisc, but might still give a warning. In 
   that case - Ignore. 
2] Locate your X-W Directory and open the folder labeled "Mission", or "Classic" in X-W95. 
   Copy the *.xwi, *.brf files of the custom battle into it. 
3] Create a new pilot based on your pin and the battle's type and name. For example: 2883tc01.plt if
   I would be flying the first XW-TC battle.
4] Fly the first "Historical Combat" mission for the "X-Wing".

XWing CD: 
0] Download and install the IMP-XW patch according to its own instructions
1] Rename Waistem.BRF and Waistem.XWI of this custom mission to XWDEMO.BRF and XWDEMO.XWI
2] Put IMP.XCD, XWDEMO.BRF and XWDEMO.XWI in your new "C:\Mission" folder and use XCD to start X-Wing CD.
3] To activate XCDR go to your X-Wing folder and type the command: XCDR C:\Mission\IMP.XCD
   before launching X-Wing via the "BWING" command. (It is recommended to make a .bat file
   that does this automatically for windows. You can change the XWINGCD.BAT file to do so.)
4] Create a new pilot based on your pin and the battle's type and name. For example: 2883tc01.plt if
   I would be flying the first XW-TC battle.
5] Fly the first "Historical Combat" mission for the "X-Wing".

Description
-----------
This mission is the elusive "TIE Demo" mission, that was part of the flyable demo of 
TIE Fighter and is in fact the first TIE mission ever made, but also in storyline:
It happens just before the first mission of Battle 1 (and the Battle of Hoth) and is 
Mareek Stele's first actual combat mission. All official TIE Fighter missions are part
of the Emperor's Hammer History and this would be the earliest bit.

The Demo actually uses a mix between the X-Wing and the TIE Fighter mission formats:
It has the 48 possible flightgroups of TIE, but like X-Wing it has no included briefing
and it uses a craft slotlist that is closer to that of X-Wing as well - also only
using craft that are in X-Wing: this means this mission can be flown in X-Wing.

Using hex editting I've ported the demo mission completely to the X-Wing mission
format. To finish it off I've added a full modern day animated briefing (the demo doesn't 
have one). Besides the briefing this is a complete port, with all the same craft on the same 
locations doing the same things. Giving you all the chance to play it (again).

For the Glory of the Empire!

NOTE 
-------------------
This mission should work for the CD and 95 versions of X-Wing.


SCO-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign
GSx2/SSx7/BSx4/PCx7/ISMx16/MoI/MoT-32rh-51gh-6bh/IS-1SR-2GR-1PR/LoC-TS-Rx1/DFC-Rx1/CoS/CoE/CoL/CoB/LoAx2/OV-3E 
[CNTR] {IWATS-AIM-GFX-ICQ-IIC/1/2/3-JS-M/1/2-OPT-SM/2-TM-TT-XAM-XTM/1/2-XTT}
MISSION LOG:   
------------

We are all tremendously excited about the upcoming attack.
The Rebels main base has been discovered on the ice planet Hoth.  A
huge assault force is being sent to destroy it.  Our role will be
to support the attack by preparing an ambush for any Rebels that
manage to escape their doom on Hoth.  We are being sent to the
Remitik system to destroy a small repair yard there and wait for
the Rebel vermin to bolt from their holes.

Our starfighters are to be launched from Assassin-class
Corvettes because all of the large capital ships in the sector are
being used at Hoth.  This will be my first real combat mission as
a TIE Fighter pilot.  No more simulators!  
To the glory of the Empire!


MISSION BRIEFING:  
-----------------

for TIE Fighter Group Alpha

Your flight will be responsible for eliminating any opposition
at the Rebel repair yard near Remitik.  In the absence of any 
active defense you will assist in the destruction of the repair
yard.  This is to prepare for an ambush of any ships escaping 
the attack on Hoth.  As Rebel ships enter the area you are to
engage and destroy them.  Take no prisoners!  Good Hunting!


Primary Win Condition:  
----------------------

Destruction of Rebel repair yard and all disabled craft in the area.

Secondary Win Condition:
------------------------

Destruction of all entering Rebel craft except A-wing Rogue.

Bonus Win Condition:
--------------------

Destruction of A-wing Rogue.


COCKPIT INSTRUMENTATION:
------------------------

Target Tracking Display.  The TTD is the main screen at the
bottom of the forward cockpit view.  [O, R, T, U and Y keys]

Immediately above it are an Engine Power Percentage Indicator,
three Threat Warning Lights (duplicated above the gunsight's targeting
box) and a Speed Indicator.

Above these are the right and left Laser Energy Level indicators.

In the lower left is a Hull Integrity Display.

Along the middle left is the Laser Energy Recharge Rate indicator,
and above it is the Mission Elapsed Time Clock.

Along the right is Engine Energy Level indicator, and above it is
the Flight Recorder Display (on/off light and frames remaining.)

In the upper corners are a Forward (on the left) and Rear (right)
Sensor Display.  The dots indicate other craft.  They are color coded:
red for Imperial, green for Rebel, and yellow for missiles and torpedoes.
The brightness of the dot is also an indication of the distance (near - 
bright, far - faint.)  The dot representing whatever is targeted in the TTD
will have white brackets around it.


A BRIEF NOTE ON TACTICS:
------------------------

TIE Fighters have no shields!  The hull can only withstand a few hits.
Watch out for friendly fire.  Although, it is certainly effective to gang up
on a single target to overwhelm it, there is great risk involved.  Avoid flying
between a wingman and his target.  Keep an eye on the Laser Energy Level,
the brighter green that indicates "turboblast" strength will dissipate quickly
with constant fire.  Be sure to set your recharge rate at maximum whenever
you can.


A HINT FOR WINNING THE MISSION:
-------------------------------

Keep an eye out for the Rebel Freighters.  They don't stay for long, so you
have to get them quickly.



KEYBOARD COMMANDS:
------------------

Below is a list of the keyboard commands available in this demo
version of TIE FIGHTER.  


                    -----------------
                    COCKPIT VIEW KEYS
                    -----------------

        -----             -----            -----
        |   |             |   |            |   |
        | 7 |             | 8 |            | 9 |
        |   |             |   |            |   |
        -----             -----            -----
     Forward Left        Forward       Forward Right
      10 O'clock       12 O'clock        2 O'clock 

        -----             -----            -----
        |   |             |   |            |   |
        | 4 |             | 5 |            | 6 |
        |   |             |   |            |   |
        -----             -----            -----
    Over Left Wing     Straight Up    Over Right Wing
       9 O'clock                         3 O'clock 

        -----             -----            -----
        |   |             |   |            |   |
        | 1 |             | 2 |            | 3 |
        |   |             |   |            |   |
        -----             -----            -----
  Over Left Shoulder    Rear View   Over Right Shoulder
       7 O'clock        6 O'clock        5 O'clock 

-----
|   |
| 0 |  Toggles between "wing-level" view and 45 degree "high" angle view.
|   |
-----

-----
|   |
| . |  Toggles between forward cockpit view and forward full-screen view.
|   |
-----

------    -----
|    |    |   |
| F3 | or | / |  Toggles external camera view mode.
|    |    |   |
------    -----

------    -----
|    |    |   |  Repositions camera viewpoint when in external view mode.
| F4 | or | * |  1. Use the maneuver controls to position viewpoint.
|    |    |   |  2. Use the joystick/mouse buttons to zoom in or out.
------    -----  3. Press F4 again to regain flight control.

--------
|      |
| CTRL |  Toggles between forward view and the Threat Display panel.
|      |
--------


                      -------------
                      THROTTLE KEYS
                      -------------

-----
|   |
| + |  Increase throttle.
|   |
-----

-----
|   |
| - |  Decrease throttle.
|   |
-----

-----
|   |
| \ |  Sets throttle to zero power.
|   |
-----

-----
|   |
| [ |  Sets throttle to 1/3 (one third) power.
|   |
-----

-----
|   |
| ] |  Sets throttle to 2/3 (two thrids) power.
|   |
-----

-------------
|           |
| BACKSPACE |  Sets throttle to full power.
|           |
-------------

                      --------------
                      COMBAT SYSTEMS
                      --------------

------
|    |
| F9 |  Adjusts laser recharge rate.
|    |
------

-----
|   |
| X |  Toggles firing configuration.  Switches between single, dual and
|   |  quad-fire configurations.
-----


                     ----------------
                     TARGETING SYSTEM
                     ----------------

-----
|   |
| U |  Selects ship within Target Sight (if any) as current target.
|   |
-----

-----
|   |
| R |  Selects nearest enemy starfighter as current target.
|   |
-----

-----
|   |
| T |  Selects next available target.
|   |
-----

-----
|   |
| Y |  Selects next available target, but in reverse order from the T key.
|   |
-----

---------------
|             |
| SHIFT F5-F8 |  Stores current target as one of four "memorized" targets.
|             |
---------------

---------
|       |
| F5-F8 |  Selects the corresponding "memorized" target as current target.
|       |
---------

                  ----------------------
                  COMMUNICATIONS SYSTEMS
                  ----------------------

------------
|          |
| SPACEBAR |  Approve suggestions from Onboard Computer.
|          |
------------

-----------
|         |
| SHIFT H |  Instructs current target to head home.
|         |
-----------

-----------
|         |
| SHIFT R |  Instructs current target to report in.
|         |
-----------

-----------
|         |
| SHIFT E |  Instructs current target to take evasive action.
|         |
-----------

-----------
|         |
| SHIFT W |  Instructs current target to wait for further orders.
|         |
-----------

-----------
|         |
| SHIFT G |  Instructs current target to proceed with its mission.
|         |
-----------

-----------
|         |
| SHIFT C |  Instructs wingmen to cover you.
|         |
-----------

-----------
|         |
| SHIFT A |  Instructs wingmen to attack current target.
|         | 
-----------

-----------
|         |
| SHIFT I |  Instructs wingmen to ignore their target.
|         |
-----------

                       -------------
                       MISCELLANEOUS
                       -------------

---------
|       |
| ALT E |  Initiate ejection sequence.
|       |
---------

---------
|       |
| ALT C |  Calibrate joystick.
|       |
---------

---------
|       |
| ALT D |  Toggles between different levels of detail.
|       |
---------

---------
|       |
| ALT M |  Toggles music on and off.
|       |
---------

---------
|       |
| ALT S |  Toggles sound effects on and off.
|       |
---------

----------
|        |
| ESCAPE |  Exit from flight to slideshow.
|        |
----------

-----
|   |
| Q |       Exit mission and fly it again.
|   |
-----