3
COL Brucmack
Reviewer's rating profile
2025-09-30
Agree with other reviewers that mission 1 is a bit much. Took a bit over 3 hours to complete on Hard.
I was less annoyed by mission 3 - there isn't much waiting time when going for a high score, since it takes so long to kill 72 B-Wings. That is not to say I think it's a great mission, though.
Mission 4 was fun.
Overall kind of a meh battle, not great but not terrible.
2
CPT Von Goosington
Reviewer's rating profile
2025-04-11
Mission Descriptions In universe preamble
Briefings Clear but lacking in detail
Objectives: Believable and achievable with minor concerns (see summary)
Difficulty Played On: Easy
Multiplayer: Yes (1x Mission)
Replayability: Yes (Snubfighter, Ordinance, Beam & Countermeasure Selection in places)
Bugs: Nil observed
Summary: In the TIE/D and Missile Gunboat engage in a series of missions which while interesting, have several minor issues in execution; specifically the 1st mission is what made me switch over to easy (8 Asteroid Platforms with >100% shields at start ensure you aren't going to chunk through their defences to enable module sniping unless on easy) and the 3rd missions 30 minute run-time (with little to do) dragged the score of this series of missions down.
2
COL Phalk Sturm
Reviewer's rating profile
2021-10-10
This battle is somehow disappointing. It started with a nice and regular plotline, following the deeds of Diamondback Squadrons and their so-called specops. The briefings are decent and so were the first 2 missions of this tour, but then mission 3 took over 30 minutes to complete. It ruined the game, plain and simple. After doing a lot of things while waiting for the slug-paced convoy to finish their multiple transfers, some idiot in my FG broke orders of waiting and killed a disabled B-W, which was my insurance policy for things being quiet. Almost failed the mission after 46 minutes into the process. Luckily, I managed to finish it. Last mission is also very tedious. Destroying 6 or 7 platforms and X7 FACs, plus a VSD and another ISD, it's just too much, even if your squadron is mustering some MISs into the fray. Another exaggeration that obliterated the initial fun. Fly elsewhere.
0
HA Pete Mitchell
Reviewer's rating profile
2017-08-27
There is tons of waiting in mission 3, and mission 1 is nearly impossible to both kill the all the asteroid platforms (that start with double shields, who does that? They take 18 heavy rockets to kill) and still damage the platform enough that the TIE/D's are still alive to disable it. I could barely complete mission 1 with unlimited waves to get tons of heavy rockets.
3
COL Dirty Vader
Reviewer's rating profile
2007-04-18
I didn't see the use in ruining a decent battle with 20 mins worth of waiting, watching ships tranfer from one place to another. What was the point if not to bore the player to death and annoy him.
4
AD Gidda
Reviewer's rating profile
2003-02-26
Ok, maybe I'm a little biased but I liked this battle :P Only problems I encountered have been the long wait in Mission #3 and the asteroid platforms in Mission #1. Asteroids in XvT have very strong shields plus in that mission they have 200% so you need hours to destroy all of them.
4
LC Choosh
Reviewer's rating profile
2003-02-18
I liked this battle, especially missions two and four. Mission three was WAY too long, over thirty minutes! If it wasn't for that I would have given it a five.
3
CM TK-9780
Reviewer's rating profile
2003-02-17
Wide use of High AI could course some problems for some members. Bug mission 3 - The use of the 'Exist condition'[due to fact once a craft arrives it exist]does mean that the player doesn't get a warning when a Mission critical craft has been destroyed, combined this with fact that it can be over ten minutes before it comes apparent, and the long wait after the Rebels have been destoryed for the mission to be completed. May be the 'Exist' could replaced with 'Global Prevent condition'
2009-12-28
Mission #3 needs an overhaul - 30 minutes of waiting is NOT acceptable. Repositioning the ESC a lot closer would do the trick already...
| Battle Total: | 642,050 | COL Brucmack | 2025-09-30 |
|---|---|---|---|
| Mission 1: | 191,060 | COL Brucmack | 2025-09-30 |
| Mission 2: | 106,150 | COL Brucmack | 2025-09-30 |
| Mission 3: | 185,350 | COL Brucmack | 2025-09-30 |
| Mission 4: | 175,250 | MAJ Vanguard88 | 2024-11-20 |
(of available records)
| 1 | 642,050 | COL Brucmack | 2025-09-30 |
| 2 | 502,797 | MAJ Vanguard88 | 2024-11-20 |
| 3 | 380,787 | CM BlackHellKnight | 2003-05-20 |
| 4 | 337,674 | COL TK-7764 | 2003-03-07 |
| 5 | 313,425 | CM Xanatos Screed | 2003-03-15 |
| 6 | 162,419 | GN Dax Corrin | 2003-03-07 |
| 7 | 145,997 | CM TK-9780 | 2003-02-19 |
| 8 | 141,590 | CPT Tiamat | 2003-11-05 |
| 9 | 130,365 | LC Big Poppa K | 2005-05-13 |
| 10 | 122,859 | CPT Von Goosington | 2025-04-11 |
This battle has been flown by 64 pilots a total of 71 times.
GN Abel Malik - 2003-02-18
LC Alec Qarni - 2003-07-22
HA Anahorn Dempsey - 7 times, last on 2021-01-31
AD Apophis Kuma - 2003-09-15
LC Big Poppa K - 2005-05-13
CM Billy Taldrya - 2003-05-17
CM BlackHellKnight - 2003-05-20
COL Brucmack - 2025-09-30
LC Chris Cox - 2004-12-28
CPT Con Selar - 2003-08-07
FA Conker Blackwood - 2009-10-26
COL CrimsonFury - 2003-05-04
AD Daniel Licinius Trajanus - 2003-03-20
GN Dax Corrin - 2003-03-07
COL Drak - 2004-10-29
GN Dunta Polo - 2013-10-09
AD Gidda - 2003-02-25
LC Girth Snail - 2003-03-11
COL Gyssler - 2011-12-03
AD Hav Antiel - 2019-09-02
MAJ Hermann - 2 times, last on 2021-10-28
MAJ Hunter - 2003-02-22
MAJ KEBLAOMEGA - 2024-01-04
LC Kenath Zoron - 2003-04-25
COL Lenvik - 2005-01-26
HA Pete Mitchell - 2017-08-27
COL Phalk Sturm - 2021-10-10
COL Phantom - 2003-04-05
CPT S 4patas - 2004-12-15
LC Savageaz - 2003-02-20
COL Shae Kitane - 2003-02-21
LC Spade - 2004-07-14
CPT Tiamat - 2003-11-05
COL TK-7764 - 2003-03-07
CM TK-9780 - 2003-02-19
MAJ Tuba - 2011-09-17
CPT Tvan'Oris - 2003-07-06
MAJ Vanguard88 - 2024-11-20
MAJ VinDoros - 2003-04-12
CPT Von Goosington - 2025-04-11
CM Xanatos Screed - 2003-03-15
MAJ Yulig Pefan - 2022-10-08
COL Zystem Fryar - 2003-06-03
Title: Diamondback Squadron Special Operations Missions: 4 Medal: Diamondback Squadron Commendation of Bravery Game Platform: X-Wing vs Tie Fighter Patches: Tie Defender and Missile Boat and B-Wing patches for XvT. Author: Marcin Szydlowski #3203 pbmike@go2.pl Required patches ---------------- * EH Ship Patch for XvT Installation instructions -------------------------- 1] Make sure you have the EH Ship Patch for XvT installed 2] Double click the .EHM file, the EH Battle Launcher will install the battle 3] Check the Misc folder in your XvT one for additional material like patches, sounds etc. 4] Press the X-wing vs TIE Fighter button on the EHBL to start the game 5] Create a new pilot and fly the Imperial training missions Note: This battle is intended to be easy on easy level, but it can be hell on hard. So don't cry and become better player. Remember. BoP increases AI of all ships by 2 on hard, so it will not be easy. I'm not even sure if it's possible to complete all missions on hard, we it is but you must be really good. THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY. Comments: -Diamondback Squadron is considered unofficial elite of ASF, so don't be suprised if they will kick some serious butt -some missions can be impossible when you use unlimited waves, it's not a bug ;P -mission 2 provides you some realistic combat, so don't be suprised if this will be hard.