times for the IO! Nothing really new happening other than the existing
projects but what we do have has made enormous progress this week.
XPS - eXtensible Polling System - has made
a lot of progress this week (I spent at least an entire day coding
when I had no work to do - or rather, did and chose not to do it).
There's only 1 class left to be written and the rest is just the
implementation of all the classes that have been written already.
This shouldn't take too much time and I'm setting a projected release
date for about 2-3 weeks from now. MAJ Xander Drax is working on
a design for the site currently. We hope that XPS will become widely
used throughout the EH because of its flexibility. I actually just
finished writing a really nifty way for handling "conditional
sequencing" - basically, if the person responds A to question
1, then go to question 2. But if they respond B, go to question
5. I think this can be used in a lot of applications. The hardest
part will be the flexibility of design - i.e. creating your own
stylesheets, setting the width and height of the table, etc. It's
not actually hard. It just takes time.
Our other major thing right now (while EHW is on temporary hiatus)
is Multiplayer Sabacc. I know, I've mentioned it a lot but
now it's finally becoming a reality. And to prove it to you, I'm
going to give you some teaser pictures of the client GUI that Leeson
is working on and I've played with. This GUI is by no means the
final version, and once we finish with functionality, we'll play
with making it look pretty. But here they are for your enjoyment:
That should be enough to tide you folks over for now :P
Related to this, Leeson and I have agreed that once MP Sabacc
is done, we will recycle the code for use in an EH-Zone type of
application. It's actually easier to do than MP Sabacc, considering
that Sabacc has a game and rules and stuff you need to deal with,
and the Zone is pretty much just a game interface. More on this
will come when we're ready for it.
Also, some people have been having lots of problems with SquadFirst+
lately. Just so you know, Leeson is working on it and if it becomes
an issue I will examine the code as well so we can release an
updated version if we have to.